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boatgame/shell.tscn
T
2026-07-07 23:04:20 +02:00

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[gd_scene format=3 uid="uid://3us2hr60a7ke"]
[ext_resource type="Script" uid="uid://i5lxsp35533c" path="res://scripts/projectile.gd" id="1_6fuaf"]
[sub_resource type="CylinderMesh" id="CylinderMesh_byv2x"]
top_radius = 0.1
bottom_radius = 0.1
height = 0.5
[sub_resource type="CylinderShape3D" id="CylinderShape3D_byv2x"]
height = 0.5
radius = 0.1
[node name="Shell" type="RigidBody3D" unique_id=893187332]
collision_layer = 8
collision_mask = 7
continuous_cd = true
contact_monitor = true
max_contacts_reported = 1
script = ExtResource("1_6fuaf")
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1876944354]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, 0)
mesh = SubResource("CylinderMesh_byv2x")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1799909098]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_byv2x")