extends Node3D @onready var _ocean: Ocean = $Ocean func _ready() -> void: var params: Dictionary = GameState.mission_params _ocean.sea_height = params.get("sea_height", _ocean.sea_height) _ocean.sea_choppy = params.get("sea_choppy", _ocean.sea_choppy) _ocean.sea_freq = params.get("sea_freq", _ocean.sea_freq) _ocean.sea_speed = params.get("sea_speed", _ocean.sea_speed) print("Mission started with params: ", params)