# scripts/game_state.gd — autoloaded as "GameState" extends Node const HUB_SCENE := "res://hub.tscn" # Written by the hub before starting a mission, read by the mission in _ready(). # Later this becomes a MissionDef reference; a Dictionary is the v1 stand-in. var mission_params: Dictionary = {} # Written by the mission before returning, read by the hub. var last_mission_result: Dictionary = {} func start_mission(scene_path: String, params: Dictionary = {}) -> void: mission_params = params last_mission_result = {} get_tree().change_scene_to_file(scene_path) func return_to_hub(result: Dictionary = {}) -> void: last_mission_result = result mission_params = {} get_tree().change_scene_to_file(HUB_SCENE)