various fixes
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+9
-4
@@ -30,16 +30,21 @@ extends MeshInstance3D
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set(value):
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iter_geometry = value
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_push("ITER_GEOMETRY", value)
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## Node the ocean mesh stays centered under (camera rig or boat).
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## Half-size of the rendered ocean square, in meters.
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## Half-size of the rendered ocean square, in meters
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@export var render_distance := 100.0:
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set(value):
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render_distance = value
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if is_node_ready():
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_rebuild_mesh()
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## World-space distance between mesh vertices; smaller = more wave detail.
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@export var vertex_spacing := 1.0
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## World-space distance between mesh vertices; smaller = more wave detail.
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@export var vertex_spacing := 1.0:
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set(value):
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vertex_spacing = value
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if is_node_ready():
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_rebuild_mesh()
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var _phase := 0.0
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var _wave_offset := Vector2.ZERO
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