various fixes
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@@ -24,7 +24,6 @@ extends RigidBody3D
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var _probe_offsets: Array[Vector3] = [] # local space
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var _ocean: Ocean
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# var _probes: Array[Marker3D] = [] TODO: Probably unused
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var _gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
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var submerged_ratio := 0.0
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@@ -39,10 +38,12 @@ func _ready() -> void:
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if _probe_offsets.is_empty():
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for col in probe_grid.x:
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for row in probe_grid.y:
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var tx := 0.5 if probe_grid.x <= 1 else col / float(probe_grid.x - 1)
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var tz := 0.5 if probe_grid.y <= 1 else row / float(probe_grid.y - 1)
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_probe_offsets.append(Vector3(
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lerpf(-probe_extents.x, probe_extents.x, col / float(probe_grid.x - 1)),
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lerpf(-probe_extents.x, probe_extents.x, tx),
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probe_extents.y,
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lerpf(-probe_extents.z, probe_extents.z, row / float(probe_grid.y - 1))))
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lerpf(-probe_extents.z, probe_extents.z, tz)))
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