weapon slots and loadout done
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@@ -24,7 +24,7 @@ extends RigidBody3D
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var _probe_offsets: Array[Vector3] = [] # local space
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var _ocean: Ocean
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var _probes: Array[Marker3D] = []
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# var _probes: Array[Marker3D] = [] TODO: Probably unused
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var _gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
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var submerged_ratio := 0.0
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