stuff
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@@ -1,3 +0,0 @@
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[gd_scene format=3 uid="uid://buq17wtyky42j"]
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[node name="Node" type="Node" unique_id=2000830144]
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+3
-3
@@ -10,18 +10,18 @@ albedo_color = Color(0.72, 0.53, 0.32, 1)
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roughness = 0.9
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roughness = 0.9
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[sub_resource type="BoxShape3D" id="BoxShape_crate"]
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[sub_resource type="BoxShape3D" id="BoxShape_crate"]
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size = Vector3(1, 1, 5)
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[node name="PlayerBoat" type="RigidBody3D" unique_id=1387061778 groups=["shift_with_origin"]]
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[node name="PlayerBoat" type="RigidBody3D" unique_id=1387061778 groups=["shift_with_origin"]]
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collision_layer = 2
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mass = 5.0
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mass = 5.0
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script = ExtResource("1_7h74f")
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script = ExtResource("1_7h74f")
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buoyancy = 1.5
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buoyancy = 4.0
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full_force_depth = 0.8
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full_force_depth = 0.8
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probe_extents = Vector3(0.35, 0, 2.25)
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probe_extents = Vector3(0.35, 0, 2.25)
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probe_grid = Vector2i(2, 5)
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probe_grid = Vector2i(2, 5)
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[node name="Mesh" type="MeshInstance3D" parent="." unique_id=671943938]
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[node name="Mesh" type="MeshInstance3D" parent="." unique_id=671943938]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0)
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layers = 2
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mesh = SubResource("BoxMesh_crate")
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mesh = SubResource("BoxMesh_crate")
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surface_material_override/0 = SubResource("Material_crate")
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surface_material_override/0 = SubResource("Material_crate")
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@@ -68,8 +68,3 @@ restart={
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3d/physics_engine="Jolt Physics"
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3d/physics_engine="Jolt Physics"
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common/physics_interpolation=true
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common/physics_interpolation=true
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[rendering]
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rendering_device/driver.windows="d3d12"
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rendering_device/fallback_to_d3d12=false
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@@ -1,6 +1,6 @@
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extends Label
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extends Label
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@export var boat: Boat # drag the Crate into this slot in the inspector
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@export var boat: Boat
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@export var world: WorldManager
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@export var world: WorldManager
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