scenes
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@@ -43,6 +43,7 @@ var desired_throttle := 0.0
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func _ready() -> void:
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if current_controlled != null: # Only happens on intial loading if boat already moves
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desired_throttle = current_controlled.throttle
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add_to_group(&"player_controllers")
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_possess()
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func _physics_process(_delta: float) -> void:
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