scenes
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# scripts/game_state.gd — autoloaded as "GameState"
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extends Node
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const HUB_SCENE := "res://hub.tscn"
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# Written by the hub before starting a mission, read by the mission in _ready().
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# Later this becomes a MissionDef reference; a Dictionary is the v1 stand-in.
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var mission_params: Dictionary = {}
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# Written by the mission before returning, read by the hub.
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var last_mission_result: Dictionary = {}
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func start_mission(scene_path: String, params: Dictionary = {}) -> void:
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mission_params = params
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last_mission_result = {}
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get_tree().change_scene_to_file(scene_path)
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func return_to_hub(result: Dictionary = {}) -> void:
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last_mission_result = result
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mission_params = {}
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get_tree().change_scene_to_file(HUB_SCENE)
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